Learn how to change your Clash Royale name at King Level 5 for free. Name rules, restrictions, and Gem costs for future changes explained

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Damage: 84x2 → 84 (-50%)
Damage: 192 → 148 (-23%)
Tornado and Rage are designed to provide strong utility through their unique mechanics, but their high damage makes them just as effective at countering Troops as damaging Spells.
These changes aim to shift their strength back toward supporting Card synergies rather than raw damage.
Monster Hitpoints: 2393 → 2304 (-4%)
Damage: 112 → 107 (-5%)
In the early game, Dagger Duchess provides too much defensive value, allowing decks to lean too heavily into offense.
We’re slightly reducing her damage to maintain key interactions while promoting more balanced defensive play early on.
Goblins First Hit Speed: 0.4 → 0.6 sec (+50%)
We’re reducing the First Hit Speed of Goblins to reduce the strength of Goblin Gang.
Hitpoints: 832 → 896 (+8%)
Berserker’s been eating her vegetables and can now hold her ground against other Troops for a bit longer.
Damage: 227 → 256 (+12%)
Wall Breakers are the counterpart to Suspicious Bush; they deal similar Crown Tower damage but with greater consistency. To make up for its less reliable nature, we’re significantly increasing Suspicious Bush’s payoff when it successfully reaches a Tower.
Pulse Damage: 148 → 174 (+17%)
We’re buffing Tesla Evolution to make it more competitive alongside Cannon Evolution and Evolved Goblin Cage.
Cycles: 1 → 2
Lumberjack’s Ghost Damage: 192 → 256 (+33%)
Giving Lumberjack a 1-cycle Evolution shifted his role from strategic push support to being spammed just to trigger the Evolution as often as possible. Instead of balancing around this playstyle, we’re reworking the Card to have a 2-cycle Evolution with a much stronger Ghost.
First Hit Speed: 0.4 → 0.6 sec (+50%)
Deploy Time: 1.2 → 1 sec (-17%)
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Learn how to change your Clash Royale name at King Level 5 for free. Name rules, restrictions, and Gem costs for future changes explained
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